The game’s “narrator” sounds an awful lot like Snoke from Star Wars…Īs a game itself… Layers of Fear 2 is still, by and large, a walking simulator with small doses of puzzle solving sprinkled throughout its duration. Jump scares are still present, but they aren’t as prevalent as before, with the game occasionally managing to pull off some well-deserved scares by combining its excellent (but compressed) binaural audio with a bit of tension and buildup. Once you know how the game will try to subvert your expectations, and how it will try to make you feel unsettled, you’ll basically run on cruise control up until the end of the final act. The game is comprised of five acts, with the first one being by far its most interesting, not because it’s immensely better than the rest of the experience, but because the game hardly changes its plot, puzzles and surprises throughout your entire gameplay. It doesn’t exactly pay off very well in the end, but I have to commend Bloober Team for making Layers of Fear 2‘s plot less dumb than the one from the original. One thing I immediately liked in Layers of Fear 2 over its predecessor is that I did not figure the entire plot out in the first fifteen seconds, with the game managing to hide and unveil its mysteries in a slightly more interesting pace. It’s still a game about an artist slowly descending into madness, but instead of playing as a painter inside a mansion, you now play as a struggling Hollywood actor from the first half of the 20th century, while being trapped inside the most confusing ship I have ever seen in a game. Layers of Fear 2 isn’t a direct sequel to the original, but follows some similar patterns. The "Formless" ending has the player encounter the same strange being from the beginning of the game, the Rat Queen.These graphics are quite impressive for a Switch game. The "Forever" ending has the player end as Lily, a famous actress. The "Flame" ending has the player end as James, a famous actor. The third ending is obtained if there is an equal split in the choices made. Two endings depend on the player primarily following or disobeying the Director. There are three endings which are dictated by the player's decisions in the key scenes. James and Lily tried to escape the ship, however only one of them was able to survive. Sometime after this the ship they had been hiding on set fire and began to sink. To make things worse, the ship's crew began keeping strict control over the food rations, making it even harder for the two to steal food. The two struggled frequently to find food and stay out of the guards' sights, which began taking its toll on them. Life on the boat was rough for the children, especially for James, the younger sibling. It is revealed through dialogue and notes that The Actor had previously been on a similar ship as a child, that they (along with their sibling) had snuck onto the vessel to escape from their abusive father. The game then cuts to The Actor waking up and getting out of bed, while The Director berates them, saying that " are a poor excuse." The Actor then gets up, goes upstairs, plays a reel, and leaves through the door they came, beginning their journey. You almost had it." as she pulls his head off. They arrived to see the Rat Queen behind a child actor of James, saying, "Such a shame. The game begins with the Actor rushing to a stage through the halls of a sinking ship. Players control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner. Layers of Fear 2 is a first-person, psychological thriller, horror video game with an emphasis on exploration and story.
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